// Persistence Of Vision raytracer version 3.1 sample file. // File by Alexander Enzmann global_settings { assumed_gamma 2.2 } camera { location <0, 0, -3> direction <0, 0, 1.2071> look_at <0, 0, 0> } #declare f_mandelbulb=function{internal(79)}; isosurface { //function { f_mandelbulb(x,y,z,8,50) } function { f_mandelbulb(x,y,z,8,50) } // function { -1.0 } contained_by { sphere { <0,0,0>, 1.1 } } finish { ambient 0.2 diffuse 0.8 phong 1 } pigment { color red 1 green 1 blue 1 } } light_source { <-10, 3, -20> color red 1 green 1 blue 1 }